Profession - Licensed Telekinetic
Licensed Telekinetics are often employed for the precise handling of objects in hazardous environments, remote repair and maintenance, or the manipulation of objects for construction or rescue in areas that are inaccessible to people or equipment.
| Cost | Ability |
| Licensed Telekinetic, all slots Unified Power (-1/4) | |
| 6 | Telekinesis: Telekinesis (20 STR) (30 Active Points); Unified Power (-1/4) |
| 6 | Telekinetic Punch: Blast 6d6 (30 Active Points); Unified Power (-1/4) |
| 6 | Telekinetic Crush: RKA 2d6 (30 Active Points); Unified Power (-1/4) |
| 6 | Telekinetic Remote Work: Telekinesis (13 STR), Indirect (Source Point can vary from use to use, path is from Source Point to target; +1/2) (31 Active Points); Unified Power (-1/4) |
| 6 | Telekinetic Fine Work: Telekinesis (13 STR), Fine Manipulation (31 Active Points); Unified Power (-1/4) |
| 30 | Total Cost |