Profession - Licensed Teleporter

Licensed Teleporters are frequently hired to rescue people or objects from locations where travel to or through them is unsafe.

Cost Ability
  Licensed Teleporter, all slots Unified Power (-1/4)
6 Teleport Self:  Teleportation 12m, Safe Blind Teleport (+1/4), MegaScale (1m = 10 km; +1 1/4) (30 Active Points); Unified Power (-1/4)
6 Group Teleport:  Teleportation 10m, MegaScale (1m = 1 km; +1), Usable Nearby (+1 1/4), Grantor pays the END whenever the power is used, Grantor controls the power totally (32 Active Points); Unified Power (-1/4)
6 Partial Teleport:  Stretching 20m, Indirect (Source Point is the same for every use, path is from Source Point to target; +1/4), Does Not Cross Intervening Space (+1/4) (30 Active Points); Unified Power (-1/4)
6 Apportation:  Teleportation 8m, Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2), Indirect (Source Point can vary from use to use, path can change with every use; +1), Usable As Attack (+1 1/4) (30 Active Points); Unified Power (-1/4)
6 Deflection: Deflection (20 Active Points); Only Works Against Very Common attack (-1/4), Unified Power (-1/4) plus +6 with Deflect/Block (18 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) 
30 Total Cost