Profession - Licensed Teleporter
Licensed Teleporters are frequently hired to rescue people or objects from locations where travel to or through them is unsafe.
| Cost | Ability |
| Licensed Teleporter, all slots Unified Power (-1/4) | |
| 6 | Teleport Self: Teleportation 12m, Safe Blind Teleport (+1/4), MegaScale (1m = 10 km; +1 1/4) (30 Active Points); Unified Power (-1/4) |
| 6 | Group Teleport: Teleportation 10m, MegaScale (1m = 1 km; +1), Usable Nearby (+1 1/4), Grantor pays the END whenever the power is used, Grantor controls the power totally (32 Active Points); Unified Power (-1/4) |
| 6 | Partial Teleport: Stretching 20m, Indirect (Source Point is the same for every use, path is from Source Point to target; +1/4), Does Not Cross Intervening Space (+1/4) (30 Active Points); Unified Power (-1/4) |
| 6 | Apportation: Teleportation 8m, Invisible Power Effects (Inobvious to [two Sense Groups]; +1/2), Indirect (Source Point can vary from use to use, path can change with every use; +1), Usable As Attack (+1 1/4) (30 Active Points); Unified Power (-1/4) |
| 6 | Deflection: Deflection (20 Active Points); Only Works Against Very Common attack (-1/4), Unified Power (-1/4) plus +6 with Deflect/Block (18 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (-1/4) |
| 30 | Total Cost |