Ranged Weapons - Energy

All Energy Weapons have a STR Min of 7 - no recoil.

Laser

Cost

OCV

RMod

Damage

Ammo

Notes

K-Pak Laser Pistol

35

+1

+1

2d6K

12 ch

4 hour recharge

K-Pak-LR Laser Rifle

100

+1

+2

2d6K

16 ch

4 hour recharge

Q-Pak Laser Pistol

35

+1

+1

2 ½ d6K

12 ch

4 hour recharge

Q-Pak-LR Laser Rifle

100

+1

+2

2 ½ d6K

16 ch

4 hour recharge

T-Pak Auto Laser

200

+1

+1

2d6K

40 ch

5-shot autofire, 2 handed; 8 hour recharge

Homeland Laser Pistol

40

+2

+0

2d6+1K

12 ch

Built in red-dot susc to smoke; 5 hour recharge

Defender Laser Rifle

55

+2

+2

2d6+1K

24 ch

2 handed; 5 hour recharge

Terakov Laser Pistol

45

+1

+1

2 ½ d6K; AP AF2 -1 STUN

12 ch

6 hour recharge

Moskavich Laser Rifle

100

+1

+1

2 ½ d6K; AP AF2 -1 STUN

24 ch

6 hour recharge

Perseid Laser Pistol

250

+1

+2

3d6-1K; Penet

20 ch

12 hour recharge

Blaster

           

Stungun

150

+0

+0

10d6N stun only

6 ch

Fires electric pulse at same frequency as human brain

Nantek Blaster Pistol

35

+0

+1

9d6N

50 ch

AF2; 5 hour recharge

Mitsubi Blaster Pistol

50

+1

+1

9d6NS; 3d6K

50 ch

AF2; 5 hr rech; has stun and kill settings

Mitsubi Blaster Rifle

70

+1

+1

9d6NS; 3d6K

50 ch

AF5; 5 hr rech; has stun and kill settings