Ranged Weapons - Energy
All Energy Weapons have a STR Min of 7 - no recoil.
|
Laser |
Cost |
OCV |
RMod |
Damage |
Ammo |
Notes |
|
K-Pak Laser Pistol |
35 |
+1 |
+1 |
2d6K |
12 ch |
4 hour recharge |
|
K-Pak-LR Laser Rifle |
100 |
+1 |
+2 |
2d6K |
16 ch |
4 hour recharge |
|
Q-Pak Laser Pistol |
35 |
+1 |
+1 |
2 ½ d6K |
12 ch |
4 hour recharge |
|
Q-Pak-LR Laser Rifle |
100 |
+1 |
+2 |
2 ½ d6K |
16 ch |
4 hour recharge |
|
T-Pak Auto Laser |
200 |
+1 |
+1 |
2d6K |
40 ch |
5-shot autofire, 2 handed; 8 hour recharge |
|
Homeland Laser Pistol |
40 |
+2 |
+0 |
2d6+1K |
12 ch |
Built in red-dot susc to smoke; 5 hour recharge |
|
Defender Laser Rifle |
55 |
+2 |
+2 |
2d6+1K |
24 ch |
2 handed; 5 hour recharge |
|
Terakov Laser Pistol |
45 |
+1 |
+1 |
2 ½ d6K; AP AF2 -1 STUN |
12 ch |
6 hour recharge |
|
Moskavich Laser Rifle |
100 |
+1 |
+1 |
2 ½ d6K; AP AF2 -1 STUN |
24 ch |
6 hour recharge |
|
Perseid Laser Pistol |
250 |
+1 |
+2 |
3d6-1K; Penet |
20 ch |
12 hour recharge |
|
Blaster |
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|
Stungun |
150 |
+0 |
+0 |
10d6N stun only |
6 ch |
Fires electric pulse at same frequency as human brain |
|
Nantek Blaster Pistol |
35 |
+0 |
+1 |
9d6N |
50 ch |
AF2; 5 hour recharge |
|
Mitsubi Blaster Pistol |
50 |
+1 |
+1 |
9d6NS; 3d6K |
50 ch |
AF2; 5 hr rech; has stun and kill settings |
|
Mitsubi Blaster Rifle |
70 |
+1 |
+1 |
9d6NS; 3d6K |
50 ch |
AF5; 5 hr rech; has stun and kill settings |