Ranged Weapons
Traditional
|
Item |
Cost |
OCV |
RMod |
Damage |
Ammo |
Notes |
|
Thrown |
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|
Axe, Throwing |
1.4 |
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|
Bolo |
1.8 |
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Dart |
0.4 |
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Javelin |
2 |
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Knife, Throwing |
0.8 |
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Shuriken |
0.4 |
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Sling |
0.4 |
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Crossbow-like |
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Speargun |
3 |
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Grappler |
8 |
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Mace (aerosol spray) |
0.8 |
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|
Bolter, pneumatic |
200 |
Rifle size, does +2m Knockback |
Projectile
|
Slugthrower |
Cost |
OCV |
Str Min |
RMod |
Damage |
Ammo |
Notes |
|
Plastic Pistol |
20 |
+1 |
-1 |
1d6K |
6 |
Undetectable to metal detectors |
|
|
Gavtek FP 9mm |
20 |
+1 |
+0 |
1d6+1K |
17 |
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|
Gavtek SP 9mm |
18 |
+0 |
+0 |
1d6+1K |
10 |
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|
Syberon 680 Magnum |
22 |
+1 |
+1 |
2d6K |
8 |
+1 StunX, +2 to be seen and heard |
|
|
SX925 9mm |
20 |
+1 |
+0 |
1d6+1K |
16 |
Many addons |
|
|
Ruvard F920 9mm |
20 |
+0 |
+0 |
1d6+1K |
16 |
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|
Ruvard SP6 9mm |
18 |
+0 |
+0 |
1d6+1K |
10 |
Easily concealed |
|
|
Strata P12 9mm |
25 |
+1 |
+1 |
1d6+1K* |
16 |
*Variable ammo |
|
|
Strata P9 9mm |
22 |
+1 |
+0 |
1d6+1K* |
10 |
*Variable ammo |
|
|
Pistol, Dart |
30 |
8 |
Dart usually contains drug or poison |
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|
Pistol, Tranq Dart |
30 |
+1 |
+0 |
6d6N Stun Only |
8 |
Has no effect on beings with or wearing rPD defense |
|
|
Pistol, Flare |
2 |
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|
Pistol, Flechette |
18 |
+1 |
+2 |
1d6+1K; Reduced Penet |
6 ch |
Can't penetrate rPD of any kind, but otherwise very painful. Short range. |
|
|
Pistol, Gauss |
140 |
+2 |
+1 |
2 1/2d6K |
6 ch |
Silent, +1 Stun, AP. |
|
|
Carbine Rifle, 9mm |
35 |
+1 |
+1 |
2d6-1K |
10 |
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|
Rifle, 9mm |
40 |
+1 |
+2 |
2d6K |
20 |
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|
Rifle, Combat 9mm |
45 |
+1 |
+1 |
2d6K |
30 |
3-shot autofire |
|
|
Rifle, Mercenary 9mm |
50 |
+1 |
+1 |
2d6K |
40 |
5-shot autofire, +1 Stun |
|
|
Rifle, Gauss |
400 |
+2 |
+2 |
3d6K |
12 ch |
Silent, +1 Stun, AP. |
|
|
Shotgun, .40 gauge/12 gauge |
85 |
+1 | 12 | +0 | 2 1/2d6 | 2 shots | 2h; Reduced by Range; Narrow Cone |
Energy
All Energy Weapons have a STR Min of 7 - no recoil.
|
Laser |
Cost |
OCV |
RMod |
Damage |
Ammo |
Notes |
|
K-Pak Laser Pistol |
35 |
+1 |
+1 |
2d6K |
12 ch |
4 hour recharge |
|
K-Pak-LR Laser Rifle |
100 |
+1 |
+2 |
2d6K |
16 ch |
4 hour recharge |
|
Q-Pak Laser Pistol |
35 |
+1 |
+1 |
2 ½ d6K |
12 ch |
4 hour recharge |
|
Q-Pak-LR Laser Rifle |
100 |
+1 |
+2 |
2 ½ d6K |
16 ch |
4 hour recharge |
|
T-Pak Auto Laser |
200 |
+1 |
+1 |
2d6K |
40 ch |
5-shot autofire, 2 handed; 8 hour recharge |
|
Homeland Laser Pistol |
40 |
+2 |
+0 |
2d6+1K |
12 ch |
Built in red-dot susc to smoke; 5 hour recharge |
|
Defender Laser Rifle |
55 |
+2 |
+2 |
2d6+1K |
24 ch |
2 handed; 5 hour recharge |
|
Terakov Laser Pistol |
45 |
+1 |
+1 |
2 ½ d6K; AP AF2 -1 STUN |
12 ch |
6 hour recharge |
|
Moskavich Laser Rifle |
100 |
+1 |
+1 |
2 ½ d6K; AP AF2 -1 STUN |
24 ch |
6 hour recharge |
|
Perseid Laser Pistol |
250 |
+1 |
+2 |
3d6-1K; Penet |
20 ch |
12 hour recharge |
|
Blaster |
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|
Stungun |
150 |
+0 |
+0 |
10d6N stun only |
6 ch |
Fires electric pulse at same frequency as human brain |
|
Nantek Blaster Pistol |
35 |
+0 |
+1 |
9d6N |
50 ch |
AF2; 5 hour recharge |
|
Mitsubi Blaster Pistol |
50 |
+1 |
+1 |
9d6NS; 3d6K |
50 ch |
AF2; 5 hr rech; has stun and kill settings |
|
Mitsubi Blaster Rifle |
70 |
+1 |
+1 |
9d6NS; 3d6K |
50 ch |
AF5; 5 hr rech; has stun and kill settings |