Ranged Weapons

Traditional

Item

Cost

OCV

RMod

Damage

Ammo

Notes

Thrown

           

Axe, Throwing

1.4

         

Bolo

1.8

         

Dart

0.4

         

Javelin

2

         

Knife, Throwing

0.8

         

Shuriken

0.4

         

Sling

0.4

         

Crossbow-like

           

Speargun

3

         

Grappler

8

         

Mace (aerosol spray)

0.8

         

Bolter, pneumatic

200

       

Rifle size, does +2m Knockback

 

Projectile

Slugthrower

Cost

OCV

Str Min

RMod

Damage

Ammo

Notes

Plastic Pistol

20

+1

 

-1

1d6K

6

Undetectable to metal detectors

Gavtek FP 9mm

20

+1

 

+0

1d6+1K

17

 

Gavtek SP 9mm

18

+0

 

+0

1d6+1K

10

 

Syberon 680 Magnum

22

+1

 

+1

2d6K

8

+1 StunX, +2 to be seen and heard

SX925 9mm

20

+1

 

+0

1d6+1K

16

Many addons

Ruvard F920 9mm

20

+0

 

+0

1d6+1K

16

 

Ruvard SP6 9mm

18

+0

 

+0

1d6+1K

10

Easily concealed

Strata P12 9mm

25

+1

 

+1

1d6+1K*

16

*Variable ammo

Strata P9 9mm

22

+1

 

+0

1d6+1K*

10

*Variable ammo

Pistol, Dart

30

       

8

Dart usually contains drug or poison

Pistol, Tranq Dart

30

+1

 

+0

6d6N Stun Only

8

Has no effect on beings with or wearing rPD defense

Pistol, Flare

2

           

Pistol, Flechette

18

+1

 

+2

1d6+1K; Reduced Penet

6 ch

Can't penetrate rPD of any kind, but otherwise very painful. Short range.

Pistol, Gauss

140

+2

 

+1

2 1/2d6K

6 ch

Silent, +1 Stun,  AP.

Carbine Rifle, 9mm

35

+1

 

+1

2d6-1K

10

 

Rifle, 9mm

40

+1

 

+2

2d6K

20

 

Rifle, Combat 9mm

45

+1

 

+1

2d6K

30

3-shot autofire

Rifle, Mercenary 9mm

50

+1

 

+1

2d6K

40

5-shot autofire, +1 Stun

Rifle, Gauss

400

+2

 

+2

3d6K

12 ch

Silent, +1 Stun,  AP.

Shotgun, .40 gauge/12 gauge

85

+1 12 +0 2 1/2d6 2 shots 2h; Reduced by Range; Narrow Cone

 

Energy

All Energy Weapons have a STR Min of 7 - no recoil.

Laser

Cost

OCV

RMod

Damage

Ammo

Notes

K-Pak Laser Pistol

35

+1

+1

2d6K

12 ch

4 hour recharge

K-Pak-LR Laser Rifle

100

+1

+2

2d6K

16 ch

4 hour recharge

Q-Pak Laser Pistol

35

+1

+1

2 ½ d6K

12 ch

4 hour recharge

Q-Pak-LR Laser Rifle

100

+1

+2

2 ½ d6K

16 ch

4 hour recharge

T-Pak Auto Laser

200

+1

+1

2d6K

40 ch

5-shot autofire, 2 handed; 8 hour recharge

Homeland Laser Pistol

40

+2

+0

2d6+1K

12 ch

Built in red-dot susc to smoke; 5 hour recharge

Defender Laser Rifle

55

+2

+2

2d6+1K

24 ch

2 handed; 5 hour recharge

Terakov Laser Pistol

45

+1

+1

2 ½ d6K; AP AF2 -1 STUN

12 ch

6 hour recharge

Moskavich Laser Rifle

100

+1

+1

2 ½ d6K; AP AF2 -1 STUN

24 ch

6 hour recharge

Perseid Laser Pistol

250

+1

+2

3d6-1K; Penet

20 ch

12 hour recharge

Blaster

           

Stungun

150

+0

+0

10d6N stun only

6 ch

Fires electric pulse at same frequency as human brain

Nantek Blaster Pistol

35

+0

+1

9d6N

50 ch

AF2; 5 hour recharge

Mitsubi Blaster Pistol

50

+1

+1

9d6NS; 3d6K

50 ch

AF2; 5 hr rech; has stun and kill settings

Mitsubi Blaster Rifle

70

+1

+1

9d6NS; 3d6K

50 ch

AF5; 5 hr rech; has stun and kill settings