Protective Gear

Note: To prevent characters routinely being too heavily protected, multiple layering in excess of 5 DEF will be reduced to 5 DEF.

Example: Wearing both a Kevlarite Undersuit (DEF 4) and a Flight Suit (2 DEF) would typically be 6 DEF, but it will only be treated as 5 DEF. Otherwise, characters may seem invulnerable in situations where they shouldn't be.

Item

Cost (Credits)

Defense

Other

Notes

Chaff Suit

88

+0 rPD/+0 rED

+2 Stealth vs Electronic Sensors

Bodysuit

Diving Gear

18

+0 rPD/+0 rED

Life Support and +4m Swim

Bodysuit

Duster, Reinforced

6

+1 rPD/+1 rED

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Duster / Trenchcoat

Interweave Undersuit

12

+2 rPD/+2 rED

 

No head protection

Interweave Hood

3

+2 rPD/+2 rED

 

Head only

Flight Suit

14

+2 rPD/+2 rED

Protection vs G forces as well

Body suit

Grounder Mesh

50

+3 rPD/+3 rED

 

Worn under clothing

Kevlarite Undersuit

25

+4 rPD/+4 rED

-1 to DEX Rolls, +1 END to Running cost

No head protection

Kevlarite Helmet

5

+4 rPD/+4 rED

Adds comm system

Head only

Trooper Armor

200 (Black Market)

+5 rPD/+5 rED

Adds comm system

Full body armor

Mercenary Battle Armor

6000 (Black Market)

+12 rPD/+12 rED

Comm system, sensors, visor

Full body armor